A More Productive Unity Layout in Unity

Once you start your first project with Unity, the editor page will welcome you. The Unity Editor has multiple layout options and your first project comes with the “Default” Layout of Unity. It is consisted of 5 main panels:

- Scene view: The place actually we build our game.

- Game view: Actual visualization of our game .

- Hierarchy: Lists every object that exist on our scene.

- Inspector: Lists detailed information of a selected game object.

- Project view: Lists all of the assets available that we can use in our project.

Each of these panels that we observe on our Unity Project screen are customizable. You can simply change the dimensions of a panel by clicking on their border or drag it to a place accordingly to your desire. As expected, Unity will not allow you to minimize a panel after a certain point.

It is not recommended to use Unity with it’s default layout since we cannot observe the changes we make in the scene view on the game view simultaneously. Game view is the view where we can observe the game view. You can observe the available layers by clicking default on the right top of the screen.

The recommended layout is as follows. First, switch to “Tall” and take the game view just under the scene view so that we can observe them at the same time:

Then, select and drag the game tab under the scene as follows:

Lastly, click on the three dots next to the Project panel and click on One-column layout. This way, it will be easier for you to organize and manage your files once your project becomes crowded.

Certainly, you can change the panels according to your needs. For instance, you can place Scene view and game view side by side vertically rather than horizontally if you are developing a mobile application. Don’t forget, the best layout is the one that you are most comfortable working with.

Unity Developer